Afterinfection is a brand new zombie survival game designed in Unreal 4 and being developed by a small team from Thailand. After creating your survivor, you’ll start with nothing and have to make your way across a large island searching for food, water, weapons, and crafting supplies.
Developer: RePatrick21
Platforms: Steam
Link: Website, Discord
Release Date: Feb 2, 2022
Status: Early Access
- Hunting.
- Base Building.
- Crafting Items.
- Day/Night Cycle
- Weather Cycle.
- 4x4km Map.
- Gathering Resources.
- Mining and refining ores.
- Airdrops.
- Food and Thirst management.
- Cooking.
- PvP.
- Groups And Guilds.
Pretty basic, food & thirst management. Perhaps this is a feature/mechanic that may see some more effort or love put into it down the line. Then again, with the state of the game, maybe not.
Updated 10/31/2022
The developer for this title sent me a key (unrequested) when I contacted about a press kit or images for this website. With the backlog of titles that I need to sort through, I honestly haven’t made it a priority to try out for a few reasons. It’s very much in the vein of Remnants, Deadside, Vein, and others- very akin to Rust/SCUM/DayZ. You end up wondering what the motivation is to play games that are mechanically & graphically lagging behind the larger titles, when they aren’t really doing anything to be different/shake things up.
Much of Afterinfection, from viewing videos and images in their Discord, showcases how it’s mainly just the Survival Game Kit V2 from Unreal Marketplace come to life and given a new name…and zombies. Hands down nothing wrong with purchasing assets to be placeholders, but after a few months of observing the Discord/Game videos/game updates -since release in Feb of 2022- I’ve yet to see much to change that initial observation.
The game exists in a somewhat buggy state currently, akin to many early access titles. One of the more prominent criticisms of the game is that the map itself is largely empty of anything to do, which unfortunately ends up being a common complaint these days.
The tiny fan base is largely motivated by & dedicated to their own privately hosted servers, as the developers monetary situation doesn’t permit him to host many ‘official’ public servers. The devs added a single player mode, but with the map being so empty, it doesn't add much to the experience for folks. There is a Patreon to help defray server costs- which brings up the observation that you can entirely skip purchasing the game on Steam for $9 USD by just pledging Patreon for $5 USD, which nets you a Steam key. (Actually on Patreon the keys are basically valued at $5 each, making them 1/$5, 2/$10, 4/$20 but then the price drops to $4 a key if you pledge $100, which nets you 25 game keys.)
Until I take the time to poke at the game myself, I’ll leave you with the prevailing viewpoint laid out on the Steam reviews and YouTube videos. If you don’t mind some bugs and glitches or early access titles with medium or mediocre content, give it a shot but keep it under the two hour mark for an easy return. You can easily find some current game footage on YouTube to see if the overall look of the title appeals to you.
At the end of the day it’s under $10 bucks so you may not have much to lose. I'll give it a neutral rating on my end.
There is no additional Hashtag Survival content on this game at this time.