Raw, real survival in the Pacific. Build a modular floating base. Master realistic sailing mechanics. Face challenging Pacific-like weather & seasons. Hunt, craft, build & navigate using Sun Dial, Sextant & Triangulation. Explore an endless island cluster-based world.
- Sandbox mode
- Endless procedural generated map with randomized seed numbers
- Different types of islands (Small, big, forest, rocky, archipelago, with pond, with hill etc.)
- Navigation and Cartography (Compass, Sun Dial, Triangulation, Sextant)
- Engaging map building from scratch
- Weather mechanics with data taken from the real Pacific
- Realistic sailing mechanics
- Realistic sun, moon and celestial bodies movement
- Latitude based weather and seasons
- Complex temperature mechanics
- Different difficulty levels and time flow intervals
- Complex player statistics and experience system
- Dynamic fire, rain and moisture mechanics
- Immersive building and crafting mechanics (raft, shelter and tools)
- Modular raft building
- Modular shelter building on land or on the raft
- Fast Time (sit down and let time pass faster)
- Fast Sail (sail super fast out in the open ocean)
Escape the Pacific is one of those games that I kept meaning to pick up- just couldn’t get my stars to align. I actually picked it up at the most recent Steam Sale and I’m looking forward to trying it out. True to form- I’ve not watched/read/whatever anything about it barring the trailer linked above and the images/info on their Steam store page. COMPLETELY BLIND. I appreciate the level of seamanship & realism they’re striving for in the game with the naval instrumentation. I mean- it’s going to completely fuck me because I’m terrible at navigation, math, and problem solving. But at least these will be worthwhile deaths! (Read: I’ll get on my raft and YOLO it.)
It’s interesting because for some reason it’s always been a title that people either LOVE or HATE, kinda like No Man’s Sky. I have folks (friends, creators, randoms) who are just very dedicated to EtP and enjoying the ups & downs of the development teams progress. Others are pretty rampantly against it- the slower pace of development, the immersion or progression breaking bugs, even the complexity of certain mechanics. I have to admit though, I’m very HERE for the level of bluntness the team sometimes employs in responding to game reviews on the Steam page. I’ve also dealt with stupidity filled morons on the review page and – akin to the morons leaving reviews on Amazon goods- some of them should have to pass a basic competency test before being allowed to leave feedback.
I guess I’ll have to see which side of the line I fall upon after playing! Will fix my vote then.