Raw, real survival in the Pacific. Build a modular floating base. Master realistic sailing mechanics. Face challenging Pacific-like weather & seasons. Hunt, craft, build & navigate using Sun Dial, Sextant & Triangulation. Explore an endless island cluster-based world.
Link: Website, Discord
Release Date: Feb 23, 2018
Status: Early Access
- Sandbox mode
- Endless procedural generated map with randomized seed numbers
- Different types of islands (Small, big, forest, rocky, archipelago, with pond, with hill etc.)
- Navigation and Cartography (Compass, Sun Dial, Triangulation, Sextant)
- Engaging map building from scratch
- Weather mechanics with data taken from the real Pacific
- Realistic sailing mechanics
- Realistic sun, moon and celestial bodies movement
- Latitude based weather and seasons
- Complex temperature mechanics
- Different difficulty levels and time flow intervals
- Complex player statistics and experience system
- Dynamic fire, rain and moisture mechanics
- Immersive building and crafting mechanics (raft, shelter and tools)
- Modular raft building
- Modular shelter building on land or on the raft
- Fast Time (sit down and let time pass faster)
- Fast Sail (sail super fast out in the open ocean)
Player-based survival mechanics include thirst, body temperature, and tiredness. Your HP meter is impacted not only by these features but also by vitamin C and salt. The player stat system is a blend of survival and RPG elements, with each value dynamically developing over time based on your choices and interactions with the world. As you earn points during your gameplay, you can choose which stat you want to spend these points for. The more you do a thing, the better you become at the thing- or the skills associated with it.
Escape the Pacific is one of those games that I kept meaning to play but can't get my stars to align. True to form- I’ve not watched/read/whatever anything about it, barring the trailer linked above and the images/info on their Steam store page. COMPLETELY BLIND. I appreciate the level of seamanship & realism they’re striving for in the game with the naval instrumentation. It will completely fuck me because I’m terrible at navigation, math, and problem-solving. But at least these will be worthwhile deaths! (Read: I’ll get on my raft and YOLO it.)
It’s interesting because it’s always been a title that people either LOVE or HATE, kinda like No Man’s Sky. I have folks (friends, creators, randoms) dedicated to EtP and enjoying the ups & downs of the development progress. But, on the other hand, others are pretty rabidly against it- the slower pace of development, the immersion or progression breaking bugs, even the complexity of specific mechanics.
I admit, though, I’m very HERE for the level of bluntness the team sometimes employs in responding to nonsensical game reviews on the Steam page. I’ve also dealt with stupidity-filled morons on the review page, and – akin to the morons leaving reviews on Amazon goods- some of them should pass a basic competency test before leaving feedback.
I’ll have to see which side of the line I fall upon after playing, so I'll stay neutral for now.
- 3/11/23- Changelog added.