Live out the apocalypse in paradise in the remains of Maui set 100 years into the future. Build your base, explore, craft, survive, and keep an aloha state of mind. Fractured Veil will have up to 500 players on a single map.
Developer: Paddle Creek Games
Release Date: Early Access predicted for Q4 of 2022, barring setbacks.
Status: Currently playable in an Alpha state to Kickstarter backers, tiered/wave intake process.
- Cloud-based AI
- Hunting and harvesting systems
- In-game drones powered by machine learning
- Dozens of items and weapons to craft
- Player Construction / Base Building
- Wood, Stone, Iron, Twine and Sulfur resource gathering and refining
- 64 Square KM Open World
- Monuments to explore
- First or Third person combat with Mutants, Animals and other players
- Party and Friend systems for co-op play
- Large scale NPC intelligence
- Dynamic day-night cycle
- Developers posted an “end of year” summation of the current progress of the game paired with some goals for 2022. I’d definitely recommend hitting up the post if you’re interested, but for me a few things stood out like: overhauled/in depth crafting system, 4 zone world (Zone 1 is 40% of the world and PvE only, with zones 2-4 being open world PvP), offline base protection via enhanced totems, Offline Player Body Persistence, and an overhaul of the UI, which I have to say is looking detailed & tidy. As they shift into 2022, their eyes/attention are turned towards some interesting goals. Of notable interest and in no particular order- working on their Veil travel system, balancing server PvX (which tends to crush dreams in most MMOs), attaining their goal of 500 player servers, and implementing a player skill/talent/trait system. (Dec ’21 Steam Dev Post)
- The developers will be adding Easy Anti-Cheat to combat in game cheaters. (Steam Dev Post)
- “We have implemented PVE only zones that represent a huge portion of the map and will leave them in place until we have rolled out a balanced PvX system that our community is happy with. Our views on PvX are not written in stone and we plan on iterating towards success with the community on the development servers before we remove those PVE Zones.” (10/7/21- Kickstarter. Dev response on PvP). [Interesting, is this going to turn into another Free For All “survival” sandbox, a Hawaiian Rust? -Sifner]
- Although the developer refers to the game as an MMO, they have stated that PvP will not be a requirement in the game, and there will be zones where players are unable to fight each other. (Sep 22, 2021 – Screenrant)
- “Game-play wise we’ve blended some standout elements from our most cherished games in a way that has never been done before, such as taking the incredible base building system from Rust and adding in 7 Days 2 Die style mutant sieges to defend against. Overall one of the biggest differences is how we plan to balance PVE and PVP to offer people who enjoy both types of play a chance to coexist relatively harmoniously. We’re leaning more heavily into MMO style play than most survival games while staying more hardcore survival than most MMO’s. For example we’ve added diablo inspired dungeons while having full loot drop across most of the map. Lastly, our autonomous drones patrol the sky with multiple camera modes in search of bad actors or interesting gameplay, streaming live to Twitch, YouTube and Steam 24/7.” (Ryan Wiancko, developer for Paddle Creek Games via Hardcore Gamer)
My Thoughts (Updated 12/9)
Would it be weird to say I am cautiously optimistic about the game? Multiplayer in survival can be so hit or miss on the scaling – to the tune of the trivialization of any actual survival elements. Though hey, many hands does equal quicker building, which can be helpful in places like 7D2D when your base gets screwed by the hordes.
My closest comparisons to Fractured Veil would have to be DayZ, SCUM, and 7D2D- and the thing that immediately jumps out to me about each title is that while I did attempt to play them all on public servers- overwhelmingly the bulk of my playtime (and legit the only way I enjoyed it) was by setting up a privately paid for server and playing with just a small group of friends.
For DayZ it was largely because of the hacking/griefing that occurred on many public servers. And while it was definitely #NotAllServers, that didn’t mean that I wanted to waste my (precious) gaming time trying to find a server where people weren’t jackasses and I wasn’t being one shot upon spawn. (Cause legit dude, you can see me wearing the default jeans and t-shirt. What the fuck does my death bring you? And so help me if you say “Joy/Amusement” I am sorry your life sucks so much 🙁 ) (I’m not sorry)
For 7D2D and SCUM- kinda the same thing: it was really hard to forge interactions/relationships through gameplay when I was being murdered – or having my shit torn down- relatively quickly. If I wanted to PvP 24/7, I would play Tarkov. (Hahaha that’s a joke, I fucking suck at that game!)
Survival balanced with MMO aspects like trade, dungeons, and quests may help minimize the emptiness that some folks find in sandbox survival titles that lack story/a clear goal.
For now, I did throw some money in to back FV via Kickstarter (not bad pricing/perks!) and I kinda hope that other folks I know are interested in the game, because it would be nice to head into it as part of a small group of survivors, instead of by my lonesome.
Follow my Curator Page (join the group for alerts!) and add it to your wish list, maybe add a few others too!