ICARUS is a session-based PvE survival game for up to eight co-op players or solo. Explore a savage alien wilderness in the aftermath of terraforming gone wrong. Survive long enough to mine exotic matter, then return to orbit to craft more advanced tech. Meet your deadline or be left behind forever.
- Endure a savage alien wilderness on Icarus, humanity’s greatest mistake. Survive its brutal environment as you explore, harvest, craft and hunt while seeking your fortune.
- Confront and conquer a brutal PvE world that includes toxic atmospheres, savage wildlife, and game-altering weather events.
- Master three separate tech trees: planetary tech, player talents and orbital workshop. Craft tools, structures and machinery.
After playing through many of the Beta weekends and then a bit of the game post launch, it clicked for me less as a solo player than I thought it would. Don’t get me wrong, the game is gorgeous and it’s nice to have more survival titles “push the envelope” in terms of graphics and mechanical depth. Maybe I got burnt out during Beta play on how crappy it seemed to be slanted towards solo players- flat out dying rather than having the ability to be revived by teammates (understandable since I was solo)- just seems unusually punishing towards a solo player versus even a pair able to revive each other and jolly onward. Getting soft in my old age!
Once I dragged my sister into the game, I was able to have fun & appreciate the leveling process (speed & talents) and dangers of the world.
I’d encourage combing through the reviews and seeing if specific things resonate with you- if popular complaints are also things that would piss you off. For such a greatly hyped game, the Mixed Steam review status that it started off with was a little disheartening. I’m really happy that the reviews have trended upwards as content & balance patches have gone live.