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Podcast #1

Listen to Podcast#1 on Captivate – or search for us on Amazon Music, Google Podcasts, Spotify, and Apple Podcasts.

Show Notes:

Dee and I take a crack at our first podcast episode and dive into survival game inventory systems- why are they one of the cornerstones (unsung hero, really) of a survival game? What types of inventory setups will players come across in a survival game- and how can that change the entire game experience?

Below you’ll find some inventory examples to match up with those discussed during the podcast!


In Green Hell, your inventory is a backpack with sections. Keep an eye on your overall weight carried while juggling the placement of items within the bag confines.
Green Hell
In Survive the Nights, the text based inventory was surprisngly easy to get used to-sorting options at the top kept things neat & tidy.
SCUM and DayZ share a similar style, with bags/clothing slots dictating how much gear you can carry. Size impacts storage and your overall weight carried is impactful as well.
SCUM
The Forest: Magical wormhole pocket. A tarp that can hold anything regardless of size in a giant bag o' awesome. Stacking restrictions are the only drawback.
The Forest
The Long Dark- simple grid style inventory. Your goal is to balance the weight of items (or item stacks) with the available amount of weight you can carry overall.
The Long Dark
Category: Podcast
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