Explore a randomly generated world set 50 years after the devastation caused by the invasion of an unknown alien species. Reclaim the world by building roads and reshaping the landscape. Team up with other players to build, craft , survive and explore an infinite world by land, sea and air.
- Randomly generated world- air, sea, and land
- Random dungeons with loot, including rare loot not available anywhere else
- Player built road system and base building
- Quests, missions, RPG system includes skill points, crafting recipes and experience points
- Real time impactful weather system, varying temperatures, player wellness system
- Unexplored zones, expansive world traversal (climb, dodge, glide with a glider), world events
Pending.
I’ve seen a trend recently of smaller indie developers working on multiple projects at once.The developer of RTE Worlds, Zouking, also developed Road to Eden- which I wasn’t a fan of at all, though I do own it. From what I’ve seen from the trailer and written development blogs for Worlds, he’s really aiming high in terms of complexity, depth, and mechanical systems. There’s been a lack of real information since the last Twitter posts & developer blog posted back in May, hopefully there’s some type of detailed update soon.
I’ll look into getting access when it’s available as non NDA and will update my thoughts at that time.
The developer for RTE Worlds has also developed Road to Eden.
There is no additional Hashtag Survival content on this game at this time.