Skye is a hyper-realistic survival game set on the Isle of Skye during the Viking period. Washed ashore you will fight both the elements and the island’s natural predators for survival in a bid to find out how you came to be upon its shores.
Developer: Aurora Game Studios
Links: Website (additional social media accounts linked to the website)
Modes: Singleplayer, Multiplayer is planned during the Beta testing.
Release Date: TBA
Status: In development. Pre Alpha is currently active for paid backers.
- Single-player and multiplayer PvE and, at a later date, PvP experience
- A large variety of crafting equipment, including weapons, tools, furniture and clothing
- Three tier building system, ‘basic’, ‘modular’ and ‘large scale settlements’
- Upgrade system for structures and craftable items
- Highly interactive environment with harvestable trees, stone to mine and much, much more
- Detailed survival system including food, water, health and endurance, amongst others
- Trade, do jobs or pillage settlements
- Taming system for creatures
- Fully dynamic day/night cycle and realistic changing weather conditions
- Temperature changes based on time of day, elevation, season and current clothing
- Beautiful handcrafted 256 square kilometer landscape with state-of-the-art next-gen graphics
- Realistic wildlife that incorporates a complex interconnected ecosystem with a large variety of different animals such as wolves, deer, rabbits, pigs and others
I had high expectations of Skye when I first came across the screenshots. As a result, I’m down with all of the intended features. But honestly, many survival sandboxes (including those that are NPC management centric) share identical core mechanics/setups on paper. Execution and actual gameplay will always matter more than a beautiful screenshot.
The developer released some Pre-Alpha footage on 3/7/23. It’s nice to see some of the actual gameplay and systems - screenshots thus far have been limited primarily to just pretty scenery. The footage released is... okay. Unfortunately, for some absolutely bonkers reason, the entire five-minute video is in some wonky sped-up speed. To me, it makes it look shitty, and it’s annoying to scrutinize for details. I would have preferred it to be showcased at an average speed- we’re all here for a survival game, and we get that things foraging and walking take time and are relatively dull. I think some stuff could have been left out to leave time for expanding other aspects. Combat, for example, seemed clunky and rather pointless. The player mainly was kiting a mob by walking backward while the AI made giant swipes at the air. Also, the inventory and UI seem cluttered & clunky. I hope specific aspects can be opened independently, like simply opening your inventory without the rest of the bag.
I asked for input from folks in the Hashtag Survival Discord. One mentioned that the game “gave them student project vibes.” Another highlighted my comments on the inventory UI, noting that it seemed similar to the Easy Survival RPG template.
We all are on the page of 'wait and see.' Looking forward to more footage as development progresses.
- One of the perks of backing is access to the game at various stages of development (Alpha, Pre-Alpha, etc.) (Website)
- PvP is on the table. In single-player mode, the game is more of a survival sandbox/story experience, but multiplayer apparently will include PvP. There’s not been a lot of detail that I can scrounge on this from the various information sources I sorted; beyond that, PvP would be farther down the development path.
- Aurora Game Studios, in social media responses to community members, has mentioned several times that they plan to be in talks with porting companies about getting the game onto consoles.
- The developer has decided to forgo the normal Kickstarter funding path, opting instead for a PayPal driven direct donation model that can be found on the website. (Covered in more depth in the review tab!)
- 3/11/23- Hashtag Content & Review tab updated.
- 3/11/23- Changelog added.