Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters.
Developer: ColdGames
Platforms: Steam
Links: Twitter, Discord
Modes: Singleplayer, Player hosted co-op, Dedicated server multiplayer. PvP can be enabled by turning on friendly fire.
Status: Early Access
Release Date: Oct 25, 2016
- Single player and Co-op PvE sandbox experience. (Server owners can enable PvP)
- Crafting mechanics.
- Dynamic base building.
- Dynamic seasons and weather systems.
- Weapon upgrade system.
- Mining and refining of ores.
- AI Hunters (with AI base building) and an enemy leveling system.
- Farming & Animal husbandry.
- Food cooking mechanics.
- World day-night cycle.
- Temperature change based on time-of-day and altitude.
- Character hunger/thirst/strength mechanics.
- Character clothing system.
- System for inviting/removing players to access bases.
- Central power system for bases (base items require power to function).
Subsistence employs character hunger/thirst/strength mechanics. In addition, there's inventory management and quirks to food procurement, impactful season, and weather changes.
Subsistence is a solid game with a dedicated developer putting out thoughtful, chunky updates roughly every 3-4 months, and I’ve never experienced any bugs/issues. The quality of the AI - both human and animal - is honestly pretty cruddy, both mechanically and visually. However, it's not so terrible as to put me off the game. I’m hopeful that the developer plans to remedy this further in development.
I am a massive fan of games with seasons, so sign me up for that shit. The crafting/building is intuitive & not clunky at all, even tied to the workbenches. If the quality of the map assets got a bump -so spoiled playing gorgeous games like Green Hell and The Long Dark– then this game would completely knock it out of the park for me. But I always recommend folks give it a try.
Website Changelog
- 3/14/23- Changelog added.