Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters.
- Single player and Co-op PvE sandbox experience. (Server owners can enable PvP)
- Crafting mechanics.
- Dynamic base building.
- Dynamic seasons and weather systems.
- Weapon upgrade system.
- Mining and refining of ores.
- AI Hunters (with AI base building) and an enemy leveling system.
- Farming & Animal husbandry.
- Food cooking mechanics.
- World day-night cycle.
- Temperature change based on time-of-day and altitude.
- Character hunger/thirst/strength mechanics.
- Character clothing system.
- System for inviting/removing players to access bases.
- Central power system for bases (base items require power to function).
Subsistence employs character hunger/thirst/strength mechanics. There's inventory management and quirks to food procurement, including impactful season/weather changes.
Subsistence is a solid game with a dedicated developer putting out thoughtful, chunky updates roughly every 3-4 months or so, and I’ve never experienced any bugs/issues. The quality of the AI - both human and animal - is honestly pretty cruddy both mechanically and visually. It's not so terrible as to put me off of the game.I’m hopeful that this is something the developer plans to remedy further down the line, either with more funding or closer to a full game release.
Play wise I am a huge fan of games with seasons, so sign me up for that shit. The crafting/building are intuitive & not clunky at all, even tied to the workbenches. If the quality of the map assets got a bump -so spoiled playing gorgeous games like Green Hell and The Long Dark– then this game would completely knock it out of the park for me. It's a yay from me and I always recommend folks give it a try.
There is no additional Hashtag Survival content on this game at this time.