Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters.
- Single player and Co-op PvE sandbox experience. (Server owners can enable PvP)
- Crafting mechanics.
- Dynamic base building.
- Dynamic seasons and weather systems.
- Weapon upgrade system.
- Mining and refining of ores.
- AI Hunters (with AI base building) and an enemy leveling system.
- Farming & Animal husbandry.
- Food cooking mechanics.
- World day-night cycle.
- Temperature change based on time-of-day and altitude.
- Character hunger/thirst/strength mechanics.
- Character clothing system.
- System for inviting/removing players to access bases.
- Central power system for bases (base items require power to function).
Subsistence is a solid game with a dedicated developer putting out thoughtful, chunky updates roughly every 3-4 months or so, and I’ve never experienced any bugs/issues. Though I’ll be the first to admit that the quality of the AI (both animals and the human hunters) is not very good– neither the quality of their movements/combat, or the look of the models.
I’m hopeful that this is something on his list to fix/improve down the line, perhaps when there’s more funding from game sales…?
Play wise I am a huge fan of games with seasons, so sign me up for that shit. The crafting/building are intuitive & not clunky at all, even tied to the workbenches. If the quality of the map assets got a bump -so spoiled playing gorgeous games like Green Hell and The Long Dark)– then this game would completely knock it out of the park for me. However! Give it a try, I give it a BIG yay.