The Last Plague: Blight is a brutally challenging and realistic single-player top-down perspective survival game.
- Co-op multiplayer
- Building system (floors, walls, roof, etc)
- Character customization including gender
- Taming animals
- Injury and wound system
- More localized languages
Current Features (In playtest)
- Procedurally generated world
- Actions like chopping trees or cooking food will result in the passage of time
- Survival requirements including food, water, and energy via resting
- Scavenge and process raw materials in numerous ways to craft & build
Keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, and protect yourself from the harsh elements.
You can sign up for the Playtest via the Steam store page- Steam will email you if you’re chosen to participate. I haven’t received access to the game at this time so my thoughts/feedback are based solely on the pictures and videos on the Steam store only, since I avoid play videos. Seems like lately I’ve been seeing a lot of these ‘top down perspective’ survival games pop up. Interesting.
Yay: I’m very much a first person PoV fan, but I’m willing to be persuaded! Scrolling back & forth through the trailer video- I have to admit that there’s a lot I like. I’m very much a fan of the look of the world/environment along with the buildable items, like the shelter, etc. Many of the mechanics look incredibly polished (like splitting wood) and the AI seems very smooth & looks great from the video/viewpoint.
Hmm: My initial reaction to seeing the character/toon is to feel a bit jarred by the look. So much of the first half of the video portrays this kinda ‘all in hands dirty’ survival- the basic whittled spear, the brush shelter, the basic wall structures. But then the entire time he’s strolling around doing basic tasks like chopping wood, gathering, fighting wolves near camp- always wearing this giant clunky bag complete with bedroll to drag down movement and decrease effectiveness? In games that feature bags & backpacks, I always find it neat to be able to put down the bag if I want (for actual in game benefits like less weight carried or simply for the mental role play), even when it impacts my carry ability. I’m also not a fan of the targeting circles under the animals as you’re aiming- I wonder if that’s something that can be turned off in menus. I curious about the final form of the stat bars (water/food/etc), as I find the brightly colored lines a bit distracting from the overall muted & relaxed look of the game itself.
- Hopefully folks aren’t confused by Blight: Survival when trying to pair the search terms ‘Blight’ with ‘Survival’. Update- as of 7/31/2022 the name of the game has been changed to The Last Plague: Blight
- The developer envisions the game as being something akin to Project Zomboid in terms of realism, with a dash of Don’t Starve. (Steam Forums)
- The developer wants to stay away from the skill system(s) prevalent in RPGs. I agree! I always thought the way SCUM handles it is pretty neat: you naturally get better at specific attributes – like dexterity- from time and game play, and that impacts your proficiency at things. (Steam forums)
- In a welcome nod for content creators- you can stream/record your time in the playtest, so play away! (Steam Forums)
There is no additional Hashtag Survival content on this game at this time.