The Last Plague: Blight is a brutally challenging and realistic single-player top-down perspective survival game.
Developer: Original Studios
Links: Website, Discord, Trello Roadmap
Modes: Singleplayer, Co-op
Release Date: TBA
Status: In development
- Co-op multiplayer
- Building system (floors, walls, roof, etc)
- Character customization including gender
- Taming animals
- Injury and wound system
- More localized languages
Current Features (In playtest)
- Procedurally generated world
- Actions like chopping trees or cooking food will result in the passage of time
- Survival requirements including food, water, and energy via resting
- Scavenge and process raw materials in numerous ways to craft & build
Keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, and protect yourself from the harsh elements.
I was able to jump into the demo of the game during the last Steam Next Fest. I'm going to screw around with it some more, and formulate my thoughts. However! I am an enthusiastic two thumbs up on this game and looking forward to its release.
- Hopefully, folks aren’t confused by Blight: Survival when pairing the search terms ‘Blight’ with ‘Survival.’ Update- as of 7/31/2022, the name of the game has been changed to The Last Plague: Blight
- The developer envisions the game as something akin to Project Zomboid in terms of realism, with a dash of Don’t Starve. (Steam Forums)
- The developer wants to avoid the skill system(s) prevalent in RPGs. I agree! I always thought the way SCUM handles it is pretty neat: you naturally get better at specific attributes – like dexterity- from time and gameplay, which impacts your proficiency at things. (Steam forums)
- In a welcome nod for content creators- you can stream/record your time in the playtest, so play away! (Steam Forums)
- 3/9/23- Changelog added.