A procedural open-world survival craft game for 1-10 players. Explore a primitive but dangerous place with a different evolutionary path; here, wildlife is oversized, Neanderthals still exist, and curses are real.
- A procedurally generated world that measures about 64km2.
- Dynamic AI: AI that remember and respond to your actions and the actions of other AI, compete for territory and resources, even construct new bases and defenses.
- 1-10 player cooperative play. Additionally PvP on/off will be available to the server host.
- There will be a pet system which includes two types of pets (tame and companion) and breeding.
- Melee & ranged combat consisting of heavy/light/charged attacks. Combat is a simple hit and miss system. No hidden rolls. Attributes, skills, abilities, resistances, and gear affects damage done and damage received.
- There will be a light RPG system with attributes, skills and abilities. RPG like systems also apply to things like death penalty and how some of the survival aspects, like food/water, are handled.
On paper, much of Under a Rock is coming across very akin to a more "survival adjacent" title like Conan Exiles. According to one of the developers the game will encompass more traditional survival mechanics like temperature impact, inclement weather, and fatigue along with mechanics that can go both ways like poison, diseases, and curses. These are pretty standard fare even in games like World of Warcraft. There will be attributes, skills, abilities, and resistances alongside both stats and tech progression. These skills/abilities, coupled with the combat mechanic breakdown posted to their Discord, further strengthen that MMO/RPG vibe.
I think this will end up being something that needs to be experienced to see how it handles. Right now it seems to be under the survival umbrella in the same way that Valheim is - your objective is to not die. As we've talked about in the Hashtag Discord or on the podcast, this reliance on 'loosely avoid death' does bring a ton of games under the umbrella- heck, including World of Warcraft! I'm interested in seeing how the weather, fatigue, and temperature play a role. I'm interested in seeing if the repercussions of death/dying (described in their Discord) actually do provide a 'reason to strive', a reason to survive and avoid death versus just treating it as a lackluster respawn, a "who cares if I afk in the middle of a field and die, doesn't impact me much anyway" type of deal.
As of the middle of October the developers have been posting more detailed information to their Discord in the form of a forum styled FAQ. It's been nice to get concrete details - even if it's all work in progress - because for a while what we mostly had were just pure visuals of picture/video. Even the very first teasers I saw for the game (way back when on Reddit) just generated a lot of questions and provided no real information. I'm cautiously interested in the game as a potential new "hand occupier" when gaming with folks like my wife and some others in the community who either struggle with or aren't a fan of the more traditional survival experience. Previous games under this heading have been games like Conan Exiles and Valheim: where there's little effort necessary for AI combat or relevant survival themed aspects. For me they ended up being games that were fun for a bit with friends & a good Netflix show, didn't require much effort or attention. Hell, levels on Conan are a fraction of the grind of old school vanilla WoW! *dies inside* I could see my wife enjoying the building a ton, since it seems to include a lot of options!
There is no additional Hashtag Survival content on this game at this time.